Spin an era. Pick a legend. Survive all 26 matches of a televised PDC season — lose one and it's over. Can you go 26–0?
Each round spins an era and deals you four legends from it. Pick one, slot them into a trait, and build your frankenstein thrower — then send them out across the whole calendar. Drop a single match anywhere and the run dies.
Who got closest to the perfect season.