Dart Math · Referee Training

The Chalker

Watch the board, keep the score. Call every visit, catch every bust, and time yourself like a real referee.

Format
Double out. A visit that leaves 1, takes you below zero, or finishes on anything but a double is a bust. The score stands as it was.
Scoring
Work out what's left after each visit, the way the scoreboard is kept.
At the oche
Two players alternate. You keep both columns, the way a real chalker does.
Who's at the oche: level 11 of 20
Chalk help
Leg 1
Accuracy -
Avg -
At the oche
Player 1
501
VS
Player 2
501
Player 1
Player 2
New score for Player 1
0
 
 
Game shot! How many darts on the last visit?
How it works

You're not throwing. You're the chalker. Watch three darts land, work out the new score in your head, then enter it before the next visit starts. Get it right and play moves on. Get it wrong and the real answer is revealed, so you can see exactly where you went wide.

Every leg is double-out: a visit that would leave you on 1, take you below zero, or finish on anything except a double is a bust, and the score stays exactly where it was. Hit Bust instead of a number if you think that's what just happened.

After a leg-winning checkout, you'll also be asked how many darts it took to finish. A real chalker has to know that too.

Subtract or add up

Subtract: enter the new score left after each visit. On a bust, tap Bust or enter the score it stays on.

Add up: enter the total of the three darts. The scoreboard does the subtracting for you. You still have to spot a bust: tap Bust instead of a total, or it counts as a miss.

Each has its own leaderboard.

Solo or match chalk

Solo Marker: one simulated player, one running score. The simplest way in.

Match Chalk: two players alternate visits and you keep both columns at once, exactly like a real chalker at a pub board.

Chalk help levels
Thrower standard

The level slider picks from 20 real skill levels, grouped into five tiers from Beginner to Elite. Each level carries its own genuine average and checkout percentage. Higher levels throw more trebles and finish more often, so busts get rarer the further up you go.

The leaderboard

Every session builds a ChalkScore: mostly your accuracy, with a bonus for speed and for playing on harder settings. Match Chalk and the less-assisted Chalk Help levels score higher than Solo Marker or Full Call at the same accuracy, since they're genuinely harder to get right.

You need at least 15 graded visits in a session before it counts, so a lucky run of three guesses can't fake a good score.

Boards are split by thrower tier, with All-Time and This Week tabs. Sign in to post your run and see where you land.

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